Modeling of human bodies calls for some specific elements, which are generally not provided in industrial mechanical simulation software. Biomotion Elements is a set of essential model elements which are needed to build virtual humans for multi-body simulation. These model elements let you build human body models which can interact with your products. Think of occupants for trains or buses or the simulation of pedestrian accidents.
To simulate the human body models generated by the Biomotion Workbench you need the Biomotion Elements for your simulation platform. For more information don't heasitate to contact us.
Joint Actuators
A component force & torque element which enables the virtual human to hold its pose or to move according to controller input. Input can be provided by u(t) (time excitation, co-simulation) or SIMPACK-controller output.
Spinal Disc
Spatial nonlinear force & torque element which describes the coupling between two spinal segments. Useful for whiplash or ride comfort simulations.
Muscle & Tendon
Passive point to point structures with a nonlinear force length relation which can be used for the stabilization of joints (e.g. cervical spine).
Wobbling Mass
A spatial nonlinear component force & torque element which couples the soft tissue to the bone. Human body segments may not be considered as rigid in many cases. Under impact or vibration exposure the soft tissue has to be taken into account.
Interaction Elements
A set of contact or coupling forces which let the virtual human interact with other model structures. Implemented are linear contact, heelpad, seatcushion, linear grip and nonlinear handbolster models.